BEGIN:VCALENDAR
VERSION:2.0
PRODID:-//Supercivilization//Editions//EN
CALSCALE:GREGORIAN
METHOD:PUBLISH
X-WR-CALNAME:Supersociety — Supercivilization
X-WR-CALDESC:Published Social editions. Advance community and social connec
 tions
REFRESH-INTERVAL;VALUE=DURATION:PT12H
X-PUBLISHED-TTL:PT12H
BEGIN:VEVENT
UID:edition-social-collective-intelligence@supercivilization.xyz
DTSTAMP:20260614T213933Z
DTSTART;VALUE=DATE:20260315
SUMMARY:The C-Factor: Why Groups Outperform Their Best Member
DESCRIPTION:Research on collective intelligence reveals a finding that upen
 ds decades of management theory: groups with high social sensitivity consi
 stently outperform groups stacked with high-IQ individuals. The factor tha
 t predicts group performance is not the intelligence of the members — it
  is the quality of their interaction. We call this the c-factor. In 2024\,
  MIT's Center for Collective Intelligence published a meta-analysis that a
 dds a sharp new constraint: when one of the 'members' is an AI\, the math 
 changes.\n\nhttps://supercivilization.xyz/social/collective-intelligence
URL:https://supercivilization.xyz/social/collective-intelligence
CATEGORIES:Social
TRANSP:TRANSPARENT
END:VEVENT
BEGIN:VEVENT
UID:edition-social-dunbar-nesting@supercivilization.xyz
DTSTAMP:20260614T213933Z
DTSTART;VALUE=DATE:20260315
SUMMARY:The 5/15/50/150 Pattern: Why Organizations Break at Predictable Siz
 es
DESCRIPTION:Successful human organizations — military units\, villages\, 
 religious communities\, companies — cluster around the same set of group
  sizes: 5\, 15\, 50\, 150. The pattern is not coincidence\, but the precis
 e number is more contested than it once seemed. Robin Dunbar's social-brai
 n hypothesis frames these as biologically-informed central tendencies with
  substantial individual variance\; Lindenfors et al. (2021) showed the und
 erlying primate dataset is consistent with group sizes from 2 to 520. The 
 design principle survives the critique: organizations that ignore these th
 resholds fracture. The number to remember is less important than the *shap
 e* — nested layers with sharply diminishing investment per person.\n\nht
 tps://supercivilization.xyz/social/dunbar-nesting
URL:https://supercivilization.xyz/social/dunbar-nesting
CATEGORIES:Social
TRANSP:TRANSPARENT
END:VEVENT
BEGIN:VEVENT
UID:edition-social-stag-hunt@supercivilization.xyz
DTSTAMP:20260614T213933Z
DTSTART;VALUE=DATE:20260315
SUMMARY:The Stag Hunt: Why Trust Beats Incentives
DESCRIPTION:Most coordination failures are not caused by bad incentives. Th
 ey are caused by insufficient trust. The stag hunt — a game theory model
  where cooperation is the best outcome and everyone knows it — reveals t
 hat the barrier to positive-sum outcomes is not greed but fear. When peopl
 e are uncertain whether others will show up\, they choose the safe option 
 over the optimal one. This reframes the central challenge of social archit
 ecture: not aligning incentives\, but building confidence. Active 2024–2
 025 work extends the model into bounded-rationality evolutionary dynamics 
 and cooperative-R&D alliance design — where the same fear-vs-greed disti
 nction now shapes how organizations decide whether to share AI infrastruct
 ure or wall it off.\n\nhttps://supercivilization.xyz/social/stag-hunt
URL:https://supercivilization.xyz/social/stag-hunt
CATEGORIES:Social
TRANSP:TRANSPARENT
END:VEVENT
BEGIN:VEVENT
UID:edition-social-building-together@supercivilization.xyz
DTSTAMP:20260614T213933Z
DTSTART;VALUE=DATE:20260310
SUMMARY:Building Together: The Supersociety Vision
DESCRIPTION:Cooperatives survive longer than conventional businesses\, open
 -source software underpins 98% of codebases\, and DAOs manage roughly $24 
 billion in shared assets. The Supersociety is not a theory — it is an ob
 servable reorganization of how humans collaborate.\n\nhttps://superciviliz
 ation.xyz/social/building-together
URL:https://supercivilization.xyz/social/building-together
CATEGORIES:Social
TRANSP:TRANSPARENT
END:VEVENT
BEGIN:VEVENT
UID:edition-social-ostroms-playbook@supercivilization.xyz
DTSTAMP:20260614T213933Z
DTSTART;VALUE=DATE:20260310
SUMMARY:Ostrom's Playbook: 8 Principles That Actually Govern the Commons
DESCRIPTION:Elinor Ostrom won the Nobel Prize for proving that communities 
 can govern shared resources without privatization or top-down control. Her
  eight design principles — drawn from fishing villages\, irrigation syst
 ems\, and forests worldwide — map almost exactly onto the structures tha
 t make Wikipedia\, Linux\, and functional DAOs work. They also map onto th
 e live commons-governance fights of 2025–2026: Wikimedia throttling AI s
 crapers\, NYT v. OpenAI\, EU AI Act TDM rules\, and the deep-seabed mining
  licenses that just unilaterally opened the high-seas commons.\n\nhttps://
 supercivilization.xyz/social/ostroms-playbook
URL:https://supercivilization.xyz/social/ostroms-playbook
CATEGORIES:Social
TRANSP:TRANSPARENT
END:VEVENT
BEGIN:VEVENT
UID:edition-social-psychological-safety@supercivilization.xyz
DTSTAMP:20260614T213933Z
DTSTART;VALUE=DATE:20260310
SUMMARY:Why Psychological Safety Beats Talent Every Time
DESCRIPTION:In 2012\, Google set out to build the perfect team. They assume
 d the answer was talent — the right mix of skills\, experience\, and int
 elligence. After studying 180 teams over three years\, they found somethin
 g else entirely. Psychological safety — the belief that you can speak up
  without being punished — was the most consistently observed predictor o
 f team performance among the variables they tracked. Not slightly. Substan
 tially. A decade later\, Amy Edmondson's 2024 work with Michaela Kerrissey
  quantified what that looks like in burnout-resistance and retention — a
 nd a new question has opened: what happens to psychological safety when yo
 ur teammate is an AI?\n\nhttps://supercivilization.xyz/social/psychologica
 l-safety
URL:https://supercivilization.xyz/social/psychological-safety
CATEGORIES:Social
TRANSP:TRANSPARENT
END:VEVENT
END:VCALENDAR
